| | Skies of Arcadia is highly under rated game. It is the best RPG for Gamecube
yet This might help some??
|
----Alfonso's
Ship---- Items: Sacri Crystal x3, 50 gold, Magic Droplet x2 The
first thing that you will see is chest, open it to get a Sacri
Crystal, then exit through the door. Down the hall, and in the next
room, you will encounter Alfonso, who will send four guards to
attack you. They are weak, so take them out, and continue on. There
is a chest with two more Sacri Crystals, on the bottom floor, grab
them. Head up the stairs, and Alfonso will run. Grab the chest up
here for 50 gold, then make your way to the door. There is a switch
near the door, flip it and the alarms will turn off. In the next
room, you will find a chest with two Magic Droplet. Get them, and
save at the save point. One door is locked, so take the other, and
work your way to the lower room. You will see Alfonso's true colors,
before he orders his pet to attack you. --Boss: Antonio-- Spoils:
Moonberry Antonio isn't too strong, but he does have one attack that
can do almost 200 damage. If your Hit Points drop below 200, heal.
Otherwise, have both characters attack, and use Vyse's Cutlass Fury
when you have enough SP. After you win, the ship will be yours. But,
being the nice pirates you are, you only take the treasure, then let
the soldiers leave. Back on your ship, you will introduce yourself
to Fina, who has just awoken. Choose "That's a great name"
for a swashbuckling boost. Dyne will call you to the bridge. Speak
to him, then to Briggs, and you will be able to fly a ship for the
first time. ----Mid Ocean---- Take some time to become familiar with
the controls, then make your way home. At this point, you can find
Discovery 1. If you need some help, check the Discoveries Section.
Oh, and if you see some fish flying around, fly into them, you may
be able to pick some up. Not terribly useful right now, but it's
good practice. Make your way to Pirate Isle when you are done
finished exploring. ----Pirate Isle---- Items: 150 gold, Sacri
Crystal x6, Moonberry, Magic Droplet x2, Purple Moon Stone, Sacres
Crystal x2 Right away, Dyne will want to talk to Fina. Bring her to
him, and they will have a conversation. Choose "Sit quietly and
listen." for a swashbuckling boost. Afterwards, examine the
bookcase in Dyne's room to reveal a path to 150 gold. Head up to the
town, and Aika will go home for a minute. Head over to Aika's house
(the one past the dojo), and examine the handkerchief on the wall
for a quick scene. Then, feel free to explore the town. Speak to
Alan, and choose "Sure, you can become a sailor." for a
swashbuckling boost. There are three Sacri Crystals behind the farm,
three more on the lookout, and two Magic Droplets on the dock.
Examine the stone tablet to find a hidden passage, and a Moonberry.
Talk to the guys at the dojo for a combat lesson, and speak to Jimmy
to play a game of hide-and-seek. When you are done, head to your
house. Since you have some time before dinner, Aika will suggest
watching the sunset. Climb up to the lookout, and you will see a
Moonstone crash on a nearby island. After a quick conversation, you
will head home, and a new day will start. Before heading out, speak
to your father for the Purple Moon Stone, and your mother for two
Sacres Crystals. Meet up with Aika, stock up on healing crystals,
save, then head to the dock. Board your small ship, and head off for
Shrine Island. It should be easy to find, it's North of Pirate Isle.
----Shrine Island---- Items: Sacri Crystal x2, Moonberry, Sacres
Crystal x2, Raw Moon Stone This is the first real dungeon, and it
can be tough. Head straight into the temple, and you will see the
Moon Stone. You only have one path, so head up the stairs and out
the door at the top. Up here, you will see a crystal. Touch it and
the shrine will sink a level. Grab the chest to the right for two
Sacri Crystals, then go back inside. Head all the way back to the
first entrance, and go through, and you will find yourself beneath
the shrine. This next part is pretty straight forward. Run around
the outside of the shrine, until you reach a door with water leaking
out. Open it, and you will have access to a new section of the
dungeon. To your left will be a door that leads to a Moonberry, grab
it, return to the previous room, then head up the stairs. Go out the
door at the top, and follow the path back inside. Pass the door, in
the next room, and grab the chest for two more Sacres Crystals. Take
the door to the outside, and head down the path until you reach the
save point. Save, then open the last door to empty the last of the
water from the shrine. Through the door, you will find the Moon
Stone, and a boss. --Boss: Sentinel-- Spoils: Moonberry This guy has
a decent amount of hit points, an attack that can do 350 damage, and
a high counter-attack rate. That being said, keep your health up,
and abuse the Cutlass Fury. Three of those, along with normal
attacks, should end this for you. After you win, you will acquire
the Raw Moon Stone. A scene later, you will be standing outside the
shrine. Leave, and head back for Pirate Isle. ----Pirate Isle----
Nothing is waiting here for you, except destruction and bad news.
You have to go save your father, so choose "Try and save
everyone." for a swashbuckling boost. After a rest, head to
your ship. Speak to Lindsi and Choose "Sure, I promise."
for a swashbuckling boost. Board you ship, and head for Valua.
----Mid Ocean---- Items: Blue Moon Stone, Moonfish Vyse doesn't have
much luck. Just past Shrine Island, you run into trouble. When you
spot the Arcwhale, choose "Retreat!" for a swashbuckling
boost. However, you won't be able to get away in time. After your
ship is destroyed, you awaken on the ship of a man with a metal arm.
Drachma will introduce himself, and demand that you work for the
time you are going to spend on his ship. After doing his chores, you
will have a chance at the wheel. Drachma will now join you, and
allow you to use his Blue Moon Stone. Head through that big hole in
the rocks, and you will meet Doc on the other side. Doc will give
Vyse a new lens for his eye patch. This allows you to find Moonfish,
which like to live in populated areas. We know a populated area,
Pirate Isle. Head back there, and get the Moonfish. Check the
Moonfish section if you need help finding it. Bring the Moonfish to
Doc, and you will be rewarded with a Riselem Crystal. Before docking
at Sailor's Island, find Discovery 2, then, dock at Sailor's Island.
----Sailor's Island---- Items: Repair Kit x3, Moonfish x2, 200 gold,
Note in a Bottle Drachma will abandon you here, so see what the town
has to offer. Report your discoveries at the guild, and grab the
chest near the boxes of maps, next to the guild. Grab the two
Moonfish here, and the Note in a Bottle from the lighthouse. Someone
left 200 gold in their room at the inn, so liberate it, and update
your equipment. When you are re-supplied, visit the Ship Parts store
for a hot tip. Stop by the bar to tell Drachma, but choose
"Beat around the bush." for a swashbuckling boost, and he
will agree to take you to Valua. But, now you need a passport. Ask
the guy at the Sailor's Guild about them, and a merchant there will
offer you his, if you protect him. Choose "We accept your
offer." for a swashbuckling boost, and return to your ship.
----Mid Ocean---- Items: Valuan Passport Before you head to Nasrad,
drop off the two new Moonfish with Doc. You will be rewarded with a
Warrior's Rune, and Flame Mantle (both are very good). Head to
Nasrad, which is mostly East, and you will encounter Baltor, and his
ship the Blackbeard. --Ship Battle: Blackbeard-- Spoils: Captain's
Stripe, Bomb This is your first ship battle, and it's relatively
easy. Use this time to learn the ins and outs of ship battles. Hit
Baltor with your strongest attacks, and heal when you need to. Aika
has the most MP, so use her if you cast a healing spell. Use Drachma
to fire the Standard Cannon and use the Main Cannon with Vyse. After
a few shots, Baltor will retreat. After the fight you will get a
Captain's Stripe. This raises the stats of your ship. Go ahead and
use it now, as it carries over to your next ship. Head to Nasrad,
and the merchant will reward you with a Valuan Passport. Head back
to Sailor's Island if you want. You can claim the bounty for Baltor,
and re-supply. When you are ready, head into Valua. ----Valua----
Items: Sacres Crystal x2, Moonberry When you arrive Drachma will
leave to oversee the ship's modifications. Check out the shops, and
grab the two Sacres Crystals behind the gate. Head toward the
elevator, and you will meet Marco. After a conversation with him,
use the elevator and head down. The first building you will see is
the inn, but don't rest yet. There is a Moonberry in one of the
buildings here. Take the path behind the barrels to reach it. After
you grab it, go to the inn and rest. Don't worry if you spent all
you money on new gear, Drachma is paying for the room. When Drachma
arrives, you will make a plan to free your friends. Choose
"Let's sneak in." for a swashbuckling boost.
Unfortunately, after you make your plan, you will discover an
eavesdropper. Vyse will chase him over the rooftops. If you manage
to catch him, he will drop a Sacri Crystal. When he reaches the
sewers, you will grab him. You will decide to use the sewers to
reach the Coliseum, and release Marco. The next day, you must enter
the Catacombs. ----Catacombs---- Items: Curia Crystal x3, Pyri Box,
Assassin Blade, Heavy Armor, Sacri Crystal x4, Magic Droplet x4,
Yellow Moon Stone This place is pretty straightforward. Just head
down the path until the first intersection. Take a left here for
three Curia Crystals and a Pyri Box, then return to the main path.
Go straight at the next intersection, and grab the Assassin Blade
and Heavy Armor, before returning to the trail. A little further in,
and you will reach a room with a save point. Save, and continue on
to see the first boss. --Boss: Bleigock-- Spoils: Vidal Seed This
fight isn't too hard. Keep your HP up, and use a Curia Crystal if
you get poisoned early in the fight. Keep attacking until you can
use Cutlass Fury or Tackle. Three or four of those should grab you a
victory. After the fight, heal and save again. Trust me. When you
are ready, break into the Coliseum. You will free your friends, but
you will have to fight to get away. --Boss: Executioner-- Spoils:
Electri Box This fight can be hard if you are unprepared. The
Executioner is accompanied by two Spell Wardens. As you might think,
it's best to take the wardens down first. These nuisances cast
Increm on the Executioner, raising his attack power. Focus your
attacks on one at a time. You should be able to take one out the
first round, and the other on the second. After that it's just a
matter of staying alive. Like always, hit the Executioner with your
strongest attack, and keep your HP up. With a little patience and
luck, you will be victorious. Return to the save point room, and
exit through the new path. Grab the chests for some extra Sacri
Crystals and Magic Droplets. Then speak with Dyne to learn that Fina
is being held at the palace. Choose "We have to save Fina."
for a swashbuckling boost. Dyne will give you the Yellow Moon Stone,
and you will leave to save Fina. Follow the path to the end, and you
will reach Upper Valua. ----The Train---- When you reach Upper Valua,
you will see Fina being loaded onto a train. After jumping onto the
train, you will have to fight your way to the front to rescue Fina.
After the first fight, Galcian will board the train behind you. You
have to reach the front before he catches you, but he moves so slow
that it should be easy. When you reach Fina, you will have to defeat
two Royal Guards. They aren't too strong, but they use healing
items, so be careful. After you beat them, Galcian shows up. Choose
"Never." for a swashbuckling boost, and you will be
rescued by the Little Jack. Before you can make it out of the
country though, you have to blast your way through a cruiser. --Ship
Battle: Valuan Cruiser-- You have a new toy for this fight, and
while you don't really need it to win, you might as well use it.
Focus or defend for the first turn. Once you have 15 SP, use your
Harpoon Cannon; one shot secures your victory. After you escape from
Valua, you will return, automatically, to Pirate Isle. ----Pirate
Isle---- Items: Silver Moon Stone, Moonfish, Cham Here, Fina will
finally tell you about her mission to collect 6 Moon Crystals.
Choose "Leave everything to us." for a swashbuckling
boost, and you will help Fina. Fina will introduce her pet and
weapon Cupil, and you will decide to head out. Once you are in
control again, you will be right next to a Moonfish. Catch it, then
head to the underground port. When you enter, Cupil will alert you
to the presence of a Cham. Grab it, then board the Little Jack. You
now have a lot of things that you can do. ----Mid Ocean---- Items:
Cham Stop by Shrine Island for your second Cham. Directions are in
the Cham section, if you need them. East of Shrine Island (through
the reef) you will find Discoveries 3 and 4. After you have found
those, head toward Sailor's Island. Deliver your Moonfish to Doc,
for a Gem of Fluidity. You can now also find Discovery 76. Find it
and return to Sailor's Island. ----Sailor's Island---- Items: Black
Spot, Cham Report everything you have found to the Sailor's Guild.
The Guild master will give you a Black Spot, which, if you examine,
gives you directions to the Angel of Death. Before you head out
though, grab the Cham here, and visit the shops, which have new
items for sale. When you are done, head out. ----Nasr---- You might
want to go rushing off to face this Angel of Death, but she will
beat you so bad that it won't be funny. For now, head through the
reef into the Maramba region. DO NOT land at Maramba. Instead,
locate Discoveries five through nine, 65, and 66. Fight the Black
Pirate flying around the desert, if you want, and spend some time
leveling up your magic, and Fina. When you are done, return to
Sailor's Island. Report your new discoveries, and buy the best
equipment that you can. Rest and save, then head back to your ship.
Go West, and try to find the ship with the purple sails. This is
Piastol, the Angel of Death. Speak to her ship, and she will board
you and challenge you to a fight. --Boss: Piastol-- This fight is
hard. Her dog, Death Hound, joins Piastol. Both have a crazy number
of Hit Points, and Piastol has some strong attacks. Her Tempest
Dance can do between 900 and 1600 damage. Plus, she can cast Eterni,
which can kill one character instantly. Death Hound can attack and
cast Sacri on Piastol. You will need to take Death Hound down first,
because he is weaker, and to stop him from healing Piastol. I
recommend having Aika cast Delta Shield every turn, to block Eterni.
At this point you probably only have Risan, which isn't reliable
enough for this fight, so it's better to just not die. Have Fina
heal every turn, and attack with Vyse and Drachma. Use Cutlass Fury
and Tackle when you have enough SP. If you can take Death Hound down
without losing anyone, you can probably win. If you can't beat her,
try again when you have more magic or S-Moves. If you do win, you
will get great experience and magic experience. After you beat
Piastol, or give up, head to Maramba and land in the port. ----Maramba----
Items: Moonfish x2, Cham, Magic Droplet x3, Slipara Box, Nasr Combat
Mail, 300 gold, Moonberry, Excavation Arm, Gem of Fluidity When you
leave the ship Drachma will abandon you to search for Rhaknam. Since
you can't do anything about it, search the town. You can grab a
Moonfish on the dock, then head into the building. The Ship Parts
dealer will tell you about a new type of weapon, but you don't have
a ship right now, so it's pointless. The Guild master will tell you
about a new dancer, and since that sounds like the next thing you
should do, avoid her until you finish exploring the town. In the
actual town, you can find a Cham and three Magic Droplets above the
inn. The equipment and item shops have some great new stuff, and the
equipment shop owner tips you off to some buried treasure. By using
a Dhabu, you can reach a Slipara Box, Nasr Combat Mail, and another
Moonfish. After you have looted this side of town, you can find 300
gold above the tavern on the other side of town. If you check the
dried up well, you will find a maze. Take the first left for a
Moonberry, then head into the maze. Press the first switch you find,
and follow the new path to the Excavation Arm. Further down the
path, you will find a second button. Press it and head down the new
path. At the end, you will find a third button, which you should
press. There is now a path to the chest that you couldn't reach
earlier. Grab it, a Gem of Fluidity, and return to the first button
that you pressed. Press it again, then the last button that you
pressed, and you will be able to return to the surface. With that
done, head into the tavern and speak to the dancer. When Aika
catches you eyeing the dancer, choose "Hehe... Okay, I'll stop
staring." for a swashbuckling boost. After a conversation, she
will offer to let you use her ship. Go back to the inn and rest for
the night. The next morning, meet Bellena at the dock. Choose
"We'll do it!" for a swashbuckling boost, and you will be
on your way to the Temple of Pyrynn, which is to the East.
----Temple of Pyrynn---- Items: 1301 gold, Moonfish x2, Ancient
Robe, Sacres Crystal x3, Dancing Arc, Moonberry, Cham, Magic Droplet
x5, Rune of Ill Omen, Red Moon Crystal This place is annoying, but
you get a lot of good loot, so I guess it's worth it. In the first
room, you will see two barrels that you can roll. Go across on the
first one, and take the second one back to the path on the left. Up
here you will find a guarded chest containing 527 gold. Return to
the main path, and continue on. The next puzzle will be a room with
falling boulders. Run after the boulders as they fall, and duck off
into the side path. A little ways down this path, you should be
alerted to the presence of a Moonfish. Catch it, and keep going. At
the end of this path you will find another guarded chest, this one
containing an Ancient Robe. Return to the bolder room, and on to the
next puzzle. This time you have three barrels and three pits. Roll
the side barrels into the pits first, then roll the middle one into
the last hole. The next room will have a chest and three paths; grab
the chest for three Sacres Crystals. The path to the left is a door
that can't be opened, the path to the top is the way to the next
puzzle, and the path to the right is another room with another
chest. This chest contains a Dancing Arc. Grab it, and go up. The
next room is empty, but up once more is a third chest, this one
containing 774 gold. Now, take the path that you haven't been down
yet. This next room looks like a Tetris piece, with two blue
squares, and two red ones. There are two red barrels and two blue
one. Roll the two closest barrels onto their matching squares, then
roll the remaining two. The floor will drop, and reveal two doors.
The door that remains shut leads back to the previous room, so take
the open one. The next room has more falling boulders. To avoid the
boulders, you can use a path on either side. The left path has a
Cham, and the right one has a chest containing a Moonberry. Past the
boulders, you will find yet another room. This one is filled wit
lava. There is only one path, and one chest on the way. Grab the
five Magic Droplets, and exit to the next room. It contains more
lava. This time there is a button that releases water. It has no use
right now. Follow the path to another puzzle. This one is a little
hard to explain, but roll the barrels in this order (the red one is
last): the one closest to you, the one on the bottom (and to the
right), the one above that, the one opposite the red one, and the
red one. With that done, the beginning of the room will flood with
lava. Head back, and grab the chest. You will have to fight your
first Zivilyn Bane to get it. --Zivilyn Bane-- Spoils: Icyl Seed You
will end up fighting a lot of these guys, each one stronger than the
last. The fight is pretty standard though. Keep your health up, and
pound away with strong attacks. He uses an attack called Burst that
can hit an area, meaning that it hits anyone close to the target.
This can be painful, but you can take a turn to heal if you need to.
Once you beat him, you will get the Rune of Ill Omen, which has no
use. You can sell it if you need cash, or hang onto it. After the
fight, return to the switch at the beginning of the room, and press
it. Water will pour out and cool the lava. Head to the save point,
but grab the last Moonfish on the way. Heal and save, then prepare
for the boss. Head through the door, and you will face Rokwyrm.
--Boss: Rokwyrm-- Spoils: Riselem Crystal This fight really
shouldn't be hard. Use Cutlass Fury every other turn, and keep your
health up. Rokwyrm has an attack that can hit everyone for about 500
damage. If you have any extra SP, throw an ice spell or two in
there. Unless you are unlucky enough to be hit by two Volcanic
Blasts in a row, after a few turns, you should win. Rokwyrm's corpse
makes a good bridge, so cross it and claim your prize, the Red Moon
Crystal. A secret path will open, and lead you outside. Make sure to
save again, then speak to Bellena. Vyse shows the crystal to Bellena,
who then steals it and reveals herself to be Belleza, one of Valua's
admirals. She then summons the Red Gigas, which shoots its Red Ray
at the gang, killing them... Okay, Drachma saves them. Aboard the
Little Jack, you must stop Recumen. --Ship Battle: Recumen-- You
can't win this fight, but that doesn't mean that you have to lose.
You can actually come away from this fight without taking a hit.
Simply hit Recumen before it can fire its ray. Concentrate your fire
into the red turns, using your main cannon and a secondary cannon at
the same time. On all your other turns, focus, or heal if you took a
hit. After a few rounds, you will decide that the fight is hopeless.
Choose "You mean attack Belleza?" for a swashbuckling
boost, and you decide to attack Belleza instead, who turns out to be
more dangerous. --Ship Battle: Lynx-- Spoils: Captain's Stripe,
Magic Cannon, 3" Blaster To win this battle, it helps to be
crazy. Like always, keep your health up, and focus on extra turns.
Concentrate fire on critical turns, and make sure you have enough SP
to fire the Harpoon Cannon when its time comes. Don't be afraid to
defend on yellow or red squares. When it's decision time, do
something unexpected; make sharp turns, climb straight up, and whip
around behind Belleza at top speed. A shot from the Harpoon Cannon
along with normal damage should secure your victory. After the Lynx
is defeated, Recumen will return to the ground. Drachma will take
Belleza's engine, which allows you to pass through the South Ocean.
But, before you go tearing off into the unknown, you should stop by
Maramba. ----Maramba---- While here, you should stock up on items,
get better equipment, and get new ship parts (namely a torpedo). You
may notice a big man standing on the docks. You should make sure
that you heal and save before talking to him. When you are ready,
confront him and challenge him to a fight. He is Barta, and the
bodyguard of Rupee Larso. Rupee has a bounty on his head, and you
want to collect it. --Boss: Rupee Larso-- Spoils: Captain's Hat,
Paranta Seed While it may be tempting to try and take Rupee out
first, he has some strong magic and physical attacks, that he uses
when he has taken damage. Focus on Barta first, then Rupee after
Barta is gone. Like always, keep your health up, and use your
strongest attacks. Once Barta falls, Rupee is easy. Without Barta,
Rupee can only use magic attacks. Use Aika's Delta Shield every turn
and Rupee can't hurt you. It may take some time, but you will win.
Report your win to the guild, and then tie up any loose ends before
heading through the South Ocean. Namely, deliver Moonfish to Maria's
bird. Moonfish five through eight will net you 50 Sky Sardis (more
useful than you think), an Aura of Valor, a Counter Bracer, and a
Riselem Box. Before challenging the South Ocean, make sure that you
tied up any loose ends. It's not a fun section of the game, and I
wouldn't recommend challenging it more than you have to. ----South
Ocean---- You have to fly very slowly through here, and the fights
seem to be a little more frequent. There are a few discoveries in
here, and it wouldn't be a bad idea to try to grab them now.
However, I will understand if you want to skip them. You can find
Discoveries ten, eleven, and 67 here. Twelve is automatic, once you
make it through. ----Ixa'taka---- Before you land in Horteka, look
around some. You can find Discoveries thirteen through eighteen
(sixteen can't be found just yet) and 68 and 69. There is also a
Black Market ship flying around above the big forest. This ship can
buy and sell Discovery information, and ship parts. Report all of
your new Discoveries, and upgrade your ship. When you are done, land
in Horteka. ----Horteka---- Items: Moonberry, Cham, Moon Stone Fuel,
Sacri Crystal x25, Sacri Box, Moonfish x2, Paranta Seed When you
arrive, everyone will be rude to you. But, you have two objectives
here, one is to find fuel, and the other is to talk to the village
chief. Both are easy. While exploring the town, you will find a
downed airship. Speak to the guy standing on the deck to learn his
story, and get some Moon Stone Fuel. Search the front deck for a
chest with 25 Sacri Crystals. The chief is in the hut marked with a
mask. Speak to him, and the villagers will treat you a little
better. With those out of the way, make sure you grab any treasure
before leaving. A Cham can be found near the entrance to the area
with the downed ship; a Moonberry can be found at the top of one of
the poles; a Sacri Box can found by examining the back of the
shrine, on the second floor of the tavern; one Moonfish can be
caught outside the top floor of the tavern; the last one can be
caught on the tall platform near the chief hut; and the Paranta Seed
is in the chest near the last Moonfish. Check out the weapon and
item shops for some great new gear, and stock up on healing
crystals. When you are done here, return to you ship, and look for
the King's Hideout. It's the floating tree, North of town.
----King's Hideout---- Item: Cham Before you can land, De Loco and
his ship, the Chameleon, attack you. --Ship Battle: Chameleon--
Spoils: Captain's Stripe, B-Type Cannon This is another textbook
battle. Keep your health up, and use the Harpoon Cannon as soon as
possible. It actually may take two shots, but this fight shouldn't
pose a problem. The Chameleon does have one strong attack, its Flame
Thrower. But, like the Red Gigas, if you can hurt it enough on the
turn that it's supposed to fire, it won't hurt you. After the fight,
land at the hideout, and speak to the king. Apparently, the only one
who knows where to find the Green Moon Crystal is a priest. It just
so happens that this priest is being held prisoner in the Moon Stone
Mountain. Of course, we are going to rescue him. Choose "Let's
break into the Moon Stone Mines." for a swashbuckling boost,
grab the Cham near the door, then head off to Moon Stone Mountain.
It is mostly South, and a little West of the hideout. ----Moon Stone
Mountain---- Items: Cham x2, Curia Crystal x 4, 800 gold, Zaal Seed,
3" Blaster, De Loco Drill, Moonfish, De Loco Mail, Moonberry,
Glyph of Speed x4, Healing Salve x2, Glyph of Might x4, Twin
Propellers This place is confusing. The first part is pretty
straightforward. Just continue to push on until you reach the first
intersection. To the left is a Cham; grab it and climb the ram to
another intersection. To the right is a slave who will give you a
tip about the traps in this place. X squares are safe, while O
squares will drop out below you. Continue on past two puzzles like
the slave described. You will find yourself in a room with mesh
floors, and triangle squares. There is a path to the left, but it
leads to an elevator that isn't working. The left triangle is safe,
cross it and grab the Cham on the middle path. Continue on, making
sure to grab the Curia Crystals and gold in the side rooms. The next
room that you will see has three paths. There is an X square if you
go straight but there is nothing there. To the left is a path to
some treasure, but don't get it yet. Take the right path, and fall
through the O square. There are three more O squares on this
platform, and the middle one is the one we want. Drop through it,
and you will find yourself in a hall with one door, and an elevator
that doesn't work. Go in the side room, and you will find Centime,
the Blue Rogue. After you free him, he will fix the elevators. Go up
the, now operational, elevator. In the next hall, check the side
room for a Zaal Seed. Go straight through the intersection, and grab
the 3" Blaster in the next room. The next room is empty, but
past it is a platform with a De Loco Drill, and a Moonfish over the
left side. Make your way back to the intersection, and take the
other path. There is a O square here, which you should drop through.
Drop through the O square on the right, and grab the De Loco Mail in
the chest. Drop down once more, and you will be taken back to the
slave's room. Start your trek back, but stop at the first triangle
square room. The elevator to the left is now working. Take it and
grab the Moonberry in the chest. Return to the main path, and press
on until you reach the farthest spot that you have reached. Instead
of falling down the O square again, take the left path. Eventually,
you will reach an elevator. Take it, and you will find yourself on a
bridge. Cross the bridge, and keep going until you reach the room
with four doors. The exits will slam shut, and you will have to
fight some weak guards. Dispatch them, and check the doors for
treasure. Grab all three chests before talking to the priest. When
you speak to him, he will join you, and the exit will open. Just a
little further, and you will reach a save point. Heal, save, and
open the last door. Inside, you will confront Alfonso, who will sick
his new pet on you. --Boss: Antonio 2-- Spoils: Moonberry Nothing
really special about this fight. He does have an attack that can do
up to 1000 damage though, so keep your HP up. Like always, attack
with everything you have, and after a few turn you will win. After
the fight, Alfonso will be out of commission and De Loco's trap
won't work. Meet Centime at the elevator, and escape. Return to
Horteka, and speak to Centime on his ship. He will reward you with a
Twin Propellers for helping him. When you are done, bring the priest
back to the King's, and he will tell you how to find Rixis. First,
you must find Discoveries fourteen and fifteen. After you find them,
search the spot that they both point to, and you should discover the
Gates of Rixis. ----Rixis---- Items: Cham x2, Risan Crystal x3,
Stonecutter, Sacrulen Crystal x2, Golden Mask, 1186 gold, Moonberry,
Light Coat, Moonfish, Ruin Arm, Icyl Seed, Green Moon Crystal,
Tropica This place is intimidating, but not really tough or time
consuming. First, you must put the Golden Man's eye in the left
statue, grab the nearby Cham, and put the Great Bird's eye in the
right statue. This opens the way to Rixis. Once inside, make your
way to the first floating platform, and ride it across the gap. On
the other side, take the stairs down and grab the Risan Crystals
before taking the stairs up. Continue on until you reach a pair of
stairs. Skip past them for now, and grab the Stonecutter behind the
wall. Then, take the right stairs upward. At the top, you will find
another floating platform. Instead of getting on it, turn right and
grab the Sacrulen Crystals behind the steps. Ride the platform, on
the lower level, to the next ledge and get off. Go upstairs to grab
a Cham, then back down and into the next room. In this room you will
find a chest, guarded by a Zivilyn Bane. --Zivilyn Bane-- This fight
is very similar to the previous one. He is a bit stronger this time,
but so are you. Keep your health above 1000, and hit him with your
best attacks. After a few turns, you will have beaten him again.
Your prize this time is the Golden Mask, which has no real use. With
that out of the way, head downstairs. Ignore the floating platform
for now, and grab the 1186 gold in the next room. Return to the
platform, and ride it across. Once on the other side, step into the
next room and grab the Moonberry, then return to the previous room,
and climb the stairs. Grab the Light Coat in the next box, go up
again, then stand near the platform that isn't moving. This one
takes you back to the entrance, but there is a Moonfish flying
around right above it, and that's what we want. Catch it, then hop
on the other platform, the one that's moving. On the other side you
will find a Ruin Arm. Take it and go back. Go into the next room,
and hop on the platform. Skip the first stop, and get off at the
second. Here you will find am Icyl Seed. Take it, then take the
platform back to the stop that you skipped. Here, you will find the
ghost. He will run from you, so take the right path, and then chase
him into the next room. He will activate a platform, and escape.
Chase him down, until you reach the save point. Heal, save, and
climb the big staircase. At the top, you will be attacked. --Boss:
Rik'talish-- Spoils: Sylph Seed This guy can confuse and put your
party to sleep. Plus, he has an area attack that can do up to 1200
damage. Despite all that, he isn't too strong. Normal rules apply,
keep your health up, cure sleep and panic, and use S-Moves to do
heavy damage. After a short battle, the boss will fall. After the
fight, you will watch the king summon Grendel, the Green Gigas. You
will have a chance to save before you return to the ship, and I
suggest you use it. Before you can face Grendel, you have to go
through De Loco. He has a new weapon this time, but he's still
pretty easy. --Ship Battle: Chameleon-- Spoils: Hunter Torpedo This
time, you can't knock De Loco off balance, but you do get some good
hits in before he gets to fire. A Harpoon Cannon or two, along with
normal shelling, should send De Loco packing. You should try to keep
your health maxed out though; after this fight, you will have to
face Grendel. --Ship Battle: Grendel-- Spoils: Captain's Stripe,
Grendel Wing, Complete Kit You can't kill him, but you can stop him
by knocking him into the valley. Watch his attacks; you can't avoid
them, but they aren't too strong. Occasionally, he will get a good
hit in, so don't get careless with the healing. Keep firing on him,
until you can use your Harpoon Cannon. After he takes a certain
amount of damage, he will grab his head. This is your queue. Hit him
with a Harpoon Cannon while he is like that, and you will have
stopped him. After the fight, you will get the Green Moon Crystal.
Valua will have fled, opening a passage to the North Ocean, and you
will find some local ships sailing around. One in particular
interests us. Find the ship sailing near Horteka, that talks about
wanting fish. If you happen to have 10 Sky Sardis, you will be
rewarded with the first of three Abirik Chams. These help Cupil
evolve stronger, and all three are necessary to getting his last
form. Before you leave, stop by Horteka once more. Speak to the man
in the hut, near the slide to the bar, for a Tropica. Wrap up any
other loose ends, then heard through the Iron Gate to the North.
----North Ocean---- In the North Ocean, you can make discoveries
nineteen through 22, 70, and 71. When you sail far enough into the
North Ocean, you will be attacked by Gordo, who just so happens to
have a bounty on his head. He wants your food, and you want the
bounty, so that means a fight. --Boss: Gordo-- Spoils: Cham, Sky
Sardis x60 The most dangerous thing about this guy is his help. Take
out the Mad Chefs first, then Gordo will easily fall. A victory will
net you a Cham. After the fight, Gordo will reveal a little about
Drachma's past, before Drachma chases him off. If you have found all
of the North Ocean Discoveries, it's time to move onto Valua. ----Valua----
Your goal is the Maw of Tartas, so make sure you do everything that
you want to, first. This includes finding Discoveries 23 and 24.
Unless you want to fight some Valuan ships, there isn't much else to
do. If you want, you can head back to Ixa'taka, and report these
discoveries before you land. Otherwise, land at the Maw of Tartas
when you are ready. ----Maw of Tartas---- Items: Chom x3 Check the
seal, and get attacked by four soldiers. They are wimps, so cream
them and drill them for info. Drachma will insist on finding Rhaknam,
so choose " We understand. We'll go with you." for a
swashbuckling boost, and to help out a friend. When you are done,
grab the three Choms. Two are on the seal, and the third is near the
exit. When you return to the ship, you will rest. Vyse can't sleep,
so meet Drachma on the deck. He will open up to you, just before a
fog rolls in. You will set out to find Rhaknam, so save and then
head east. You will find him, along with some Valuan ships. Drachma
doesn't want them interfering with his revenge, so you will attack
them. --Ship Battle: Valuan Gunboat-- Spoils: Deluxe Kit This fight
is easy. Just attack until you beat the enemy. Use the Harpoon
Cannon if you have to. After the fight, Drachma will attack Rhaknam,
but the Valuans will attack you. Unable to fight back, the Little
Jack will be in danger of falling apart. You decide to evacuate, so
make your way to the lifeboats. Drachma will push the Lifeboats out,
and stay with his ship. As if things weren't bad enough, your
Lifeboats will be attacked, and Vyse will crash on a deserted
island. ----Deserted Island / Nasrad---- Items: Gonzales' map,
Moonberry, 1827 gold, Clara's Purse, Abirik Cham, Sylph Seed,
Grapor's Meat, Moonfish, Wages, Sacres Crystal x 4, Cham, Pedro's
Map When Vyse wakes up, he will find himself on a deserted island.
Take a look around, and you will find a skeleton. Search it for
Gonzales' map. Inside the cave, you will find a Moonberry, a chest
with some gold, and a bed. Vyse will rest, and the control will
switch to Aika. Aika and Fina wake up in a strange ship with a
strange captain. When Clara's ship reaches Nasrad, she will give you
her purse, and wish you luck. Search the town well. Speak to the
trader in the equipment shop, and he will give you your second
Abirik Cham. Check the Bazaar for a Slyph Seed chest. It's past the
Clothing Stall Girl, in a green chest. Head to the inn when you are
done, and get a room. Aika and Fina start to think about Vyse, and
then the control returns to him. The next day, Vyse will have to
gather food. Search the forest for monsters called Grapors. Kill
them however you want. You will need to collect fifteen Grapor's
Meats before the day will end. Watch day three, then on day four,
you will have to collect firewood. Again, search the forest until
you find five pieces laying around. You may have to shift the camera
some, but they aren't really hidden. Day five is spent inside, out
of the rain, and on day six you will have to collect moonstones.
Search around for five of them, and don't forget the one near the
signal fire. Vyse will spend the next week fixing his lifeboat, and
on the day he plans to leave, a ship will spot his signal fire. The
man that saved you is Gilder, and your next teammate. After you get
to know each other, Guilder will offer to let you pilot the ship.
Take him up on his offer, and explore the new area. You can now find
discoveries 25, 47, 72, and 73. Once you get close enough to Nasrad,
the crew will spot Clara. Guilder and Vyse will escape while the
Claudia leads Clara away. You will land in Nasrad, and Gilder will
leave for the bar. Grab the Moonfish on the dock, then get a room at
the inn. You will switch to Aika again. Aika and Fina have been
working for the last two weeks, and today is payday. Head over to
the bar to collect your wages, along will a little bonus. Head back
to the inn, and you will find an old man in need of help. You will
help him, and he will give you Pedro's Map, which leads you to
treasure. Once in control of Vyse again, Gilder will notice your
half of the map, and suggest that you go find the treasure. Head to
the dock, but you will decide that you have to warn the Nasultan
about Valua's invasion plans. Speak to the guards, and choose
"We have important information" for a swashbuckling boost,
and to see the Nasultan. He won't listen, but you did all that you
could. ----Daccat's Island---- Items: Cham x2, Skywing, Soul
Crystal, Sacrulen Crystal x2, 2001 gold, Maiden's Armor x2, Magic
Droplet x4, Magic Dew, Daccat's Armor, Vidal Seed, Moonberry x2,
Risan Crystal x2, Moonfish, Electrum Box, Daccat's Coin The girls go
first. Sail North in search of Daccat's Island. It's the largest
island North of Crescent Island. When they arrive, grab the Cham,
and stand on the plate. Gilder and Vyse will then be able to go.
Head to the same island, and step on the second plate. Both doors
will open, and control will switch to Aika. Grab the Skywing, then
change people at the change point. As Vyse, you will fight a Zivilyn
Bane at the next chest. --Zivilyn Bane-- Spoils: Paranta Seed His
attacks are stronger, but he has few Hit Points this time. Heal if
you need to, but a few Cutlass Furies should end this quickly. Your
reward is another artifact, the Soul Crystal. Flip the next switch,
then change people. As Aika, grab the Sacrulen Crystals, flip the
switch, and change back to Vyse. As Vyse, get the gold in the chest,
then step on the plate. Aika will now be able to go across the chasm
to get the Maiden's Armor. Get them, and change back to Vyse. Turn
the crank once, grab the Magic Droplets, then change back to Aika.
Grab the Magic Dew, stand on the plate, and switch back. Turn the
crank twice more with Vyse, grab the armor in the chest, and stand
on the plate to open the doors. Once in control of Aika again, grab
both the chests in this room, and the Cham in the middle. Step on
the far plate, and switch back to Vyse. In this tunnel, turn left
for two Risan Crystals, a Moonberry, and a Moonfish near the
Moonberry chest. Go back and take the other path. Grab the last
chest, and stand on the plate. This next room is the confusing one.
As Aika, change at the next point. Turn the crank with Vyse, one
time, then change. Hop over to Aika's crank, turn it twice, and
change back. Just run over to the next platform for Vyse, and change
again. Turn Aika's crank three times, and stand on the plate.
Finally, move over to Vyse's plate, and you will be free. In the
next room, everyone will be reunited, and then get attacked. --Boss:
Sinistra and Destra-- Spoils: Icyl Seed, Magus Seed These two have a
powerful team attack, and a fairly high defense. It's best to take
one out first, and I recommend Sinistra. Ice spells work well
against him, and ice spells are cheap to cast. Pummel him with
Cutlass Furies, ice spells, and regular attacks until he dies. Once
you defeat one head, the other should be a piece of cake. Just heal
when you need to, and abuse the Cutlass Fury. After the battle, you
will open Daccat's chest, you will get Daccat's Coin, and Gilder
will get a good laugh. With this place cleaned out, return to Nasrad.
----Nasrad---- As soon as you enter the city, it will be attacked.
Your ship will be destroyed, and you will be confronted by Ramirez.
Take Fina's advice, and choose "Surrender." for a
swashbuckling boost. You will be taken back to Valua, and thrown in
prison. ----Grand Fortress---- Items: Cannon Room Key, Harbor Key,
Moonberry, Unholy Dagger You may be locked in prison, but you have
the best cellmate that you can hope for. Gilder breaks you out of
your cell, so take out the guards, and take the elevator to the
second prisoner block, to free Aika. To free Aika, you will have to
fight Vigoro. --Boss: Vigoro-- Spoils: Cannon Room Key This fight is
easy. His main attack does little damage, but confuses Aika. Two or
three Cutlass Furies will put him is his place. After you beat him,
you get the Cannon Room Key, and Aika rejoins you. Re-equip her, and
take the elevator to the cannon room. This next part is
Straightforward, so just make your way to Fina. Beat her guards, and
she will rejoin you. Re-equip her, and head back down the last
elevator you used. Take the door to the harbor, and you find
yourself in a multi-leveled room. If a spotlight touches you, you
will be attacked. So, avoid the lights, and grab the Moonberry on
the second floor. Above the third floor, you will see another chest.
A Zivilyn Bane guards this one. --Zivilyn Bane-- Spoils: Sylph Seed
I don't know why he is here, but he poses no real trouble. This
fight is just like all the others. Keep your HP higher than his
Burst attack can take off, and use your best moves. After a short
fight, you will have an Unholy Dagger. Despite its name, it's just
an artifact. Head through the last door, and you will face the boss.
--Boss: Dralkor Tank-- Spoils: Riselem Crystal x5 Prepare for a
drawn out fight. The tank has an attack than can do decent damage to
an area. Otherwise, this fight just takes some time. Just keep
pounding on the tank, and eventually you will beat it. After the
fight, choose "Let's take our chances and hop on." for a
swashbuckling boost. At the top, you will meet Prince Enrique. He
will lead you to Valua's newest ship, and ask to join you. Choose
"Of course you can come with us." for a swashbuckling
boost, and you will gain a powerful new ally, as well as an awesome
ship. The gate is shut however, and the only way to escape is to
blow a hole in the wall. Fortunately, Gilder has already done some
of the work for you. --Ship Battle: Fortress Gate-- Spoils: Gear
Grease Just defend for the first round, and use the Moon Stone
Cannon on the second. After the fight, you will escape. ----Delphinus----
Items: Moonberry, Cham The first you have to do is pick a new
captain, and everyone agrees on Vyse. Choose "I'll do it."
for a swashbuckling boost. Gilder suggests that you check out the
ship now, to find any problems. Search the compartments on the
bridge for a Moonberry, and to find Marco. Marco will be the first
to join your crew. Explore the rest of the ship, and make sure to
grab the Cham on the deck, near Fina. When you are done, speak to
Guilder. He will suggest that you find some new crewmembers and
build a base. Gilder will then flee from Clara, and you will be free
to explore. ----Mid Ocean---- The Delphinus cannot fly through
reefs, so you have to return to Crescent Island through Nasr. Before
that though, deliver any Moonfish to Doc. If you have all six
Moonfish, you will get a Female Armor, a White Map, 30 Romuhai Fish
/ 30 Grule, a Warrior's Heart, a Ancient Bracer, and a Magillex
Idol. With that done, land at Sailor's Island. ----Sailor's
Island---- Item: Black Spot Here, you can recruit Polly at the
tavern, Lawrence next to the guild, and Pinta in the equipment shop.
The equipment and item shops have some new stock, and you may notice
the unhappy looking fellow outside the equipment shop. This is Lapan,
and he has a bounty on his head. Challenge him to a fight, and he
will get in a machine. --Boss: Lapan-- Spoils: Berzerker Mail This
fight can be tough, but you have a new tool available to you. Work
on maxing out your SP. But try to keep weaker characters defended.
If you loose someone, revive them. When your SP is maxed out, and
everyone is alive, use your new Prophecy special move. This should
take out most of Lapan's HP. Take out the rest with a few Cutlass
Furies. One of Lapan's attacks can do a good amount of damage to
your whole party, but if you use two Sacrum Crystals after it, you
shouldn't lose anyone. Another one of his attacks can do around 4000
damage, but won't kill anyone if they are defending. With some luck
and time, you will come out on top. With Lapan taken care of, report
to the Sailor's guild. You will be given another Black Spot. Make
sure that you are prepared before heading out to face Piastol again.
Just like last time, you will find her ship West of Sailor's Island.
--Boss: Piastol-- Her and her dog have learned some new tricks. Her
attacks do more damage, and her dog knows more green magic. Just
like before, use Aika's Delta Shield to stop her death attacks. If
you can, save up your SP until you can use your Prophecy special.
One of these will greatly weaken the dog, and do good damage to
Piastol. One more Cutlass Fury should finish the dog, leaving only
Piastol. This fight is actually much like the previous one, only
your team should be a little more balanced now. Patience will win
this battle for you; don't try to do a ton of damage, and leave your
weaker characters defenseless. After this fight, swing by Pirate
Isle to pick up Pow, then start your journey back to Crescent
Island. Make sure to stop off in Nasrad on the way. ----Nasrad----
Items: Cham, Moonberry At the docks, talk to the gunner Khazim. He
will gladly join your crew. Inside the city, you can find a Cham
near the middle fountain. You can find Osman at her shop, and even
though you may not want to, you should recruit her. The Ship Part
shop has some great new equipment. Outfit your new ship, then speak
the Sailor's Guild master. He will offer to buy your Daccat's Coin
for 20000 gold. You can hang onto it if you want, but you will need
the money if you have less than 100000. You can find a Moonberry in
the alley between the Equipment and Items shops. When you are done,
return to Crescent Island. ----Crescent Island---- When you arrive,
you will be greeted by two of the coolest old guys. They will
upgrade your ship and build you a base, but you have to pay them
100000 gold. If you happen to have that, great. If not, hunt for
Discoveries, bounties, or monsters. Once you have enough, pay them,
and you will rest while they are working on your ship. That night,
choose "Instill her with confidence." for a swashbuckling
boost. The next morning, your ship will be able to fly through reefs
and sky rifts. Fina will tell you that your next destination is
Yafutoma. To get there you have to fly through The Dark Rift. The
sailor's at Esparanza should be able to give you some insight. But
before we go there, there are a ton of new things that we can do.
You can now find discoveries 26 through 35, 74, and 75, recruit some
new crewmembers, and have a new bounty to fight. Head over to North
Ocean, near where you fought Gordo. You should see a new island;
this is Gordo's Bistro. ----Gordo's Bistro---- Items: Cham Inside,
you will see Domingo. He will start bragging, and say that he will
only join you if you have found 30 Discoveries or more. If you have
found that many, he will join you as a lookout. Grab the Cham on the
left side of the room, then head back to Horteka. ----Horteka----
Head over to the high platform near the chief's house. You will find
Tikatika here, and will talk about a ship of women. If you have
found the Ixa'ness Village, then he will join you. In my opinion, he
is more useful than Domingo. Before you leave, head over to the bar
and speak to Merida. If you have the Note in a Bottle from Sailor's
Island, she will join you. Rest and save, then head over toward the
Ixa'ness Village. Here, you will see a strange ship. Approach it,
and three strange girls will board you. After a word fight between
them and Aika, they will attack. --Boss: Ixa'ness Demons-- Spoils:
Riselem Crystal, Aura of Valor, Tropica This fight can be tough, but
I'll let you in on a secret. One Prophecy attack will take all three
out at once. Now, it may seem tough to keep everyone alive until
your SP is maxed, but it's easier than trying to take them down one
at a time. They have a group attack called Chock Mal, that does
about 1500 damage, plus, two of the three still get to attack that
turn. Their attacks can cause sleep or confusion, and they like to
use stat boosting magic. With that said, just defend, heal, focus,
use Fina's Lunar Cleansing/Lunar Winds, and do whatever you need to
use your Prophecy attack. As with most bounty fights, a little luck
will help. If you want, you can hunt out two of The Four Giant
Monsters. However, since you don't have Kalifa, you will miss out on
two unique items. Unless you want the title of Vyse the Extravagant,
they aren't important items, but it's your call. The tips for
fighting them can be found later in the walkthrough, and in the Side
Quests section. When you have done everything that you want to for a
while, head to Esparanza. ----Esparanza---- Items: Cham, 2248 gold,
Valuan Uniform x3, Moonfish x2, Moonberry. When you arrive, Vyse and
Aika will have to find a way through the rift. When you enter the
town, you will see a ladder. Go down it, and you will find a Cham,
and 2248 gold a little further in. Next to the inn is a house with a
green lever. Pull it and climb up to the roof. On the roof you will
find three Valuan Uniforms, and a path to the fortified lighthouse.
On top of the lighthouse, you can catch a Moonfish. Return to the
town, and check out the shop at the back of the town. Near the shop,
you will find another Moonfish. After grabbing it, check behind the
wall near the lighthouse, and you will find a chest with a Moonberry.
Head to the tavern, and speak to the sailor in the corner. After
giving him a lecture, Fina will run in and report that the Armada
has arrived. Back at the docks, Enrique will tell you that it's
Gregorio, and that you will have to break free tomorrow. You will
rest, and start the next day with a battle. --Ship Battle: Gregorio
Cruiser-- Spoils: Speed Wax This fight is cake. One Moon Stone
Cannon blast will take it down. After this fight is another fight.
--Ship Battle: Gregorio Gunboat-- Spoils: Shredder Bomb, Crystal
Ball This one is a little stronger, but still no match for the
Delphinus. It will probably take more than just the Moon Stone
Cannon, but not much more. Punish this ship, then you will have to
fight again. --Ship Battle: The Auriga-- Spoils: 12" Cannon,
Captain's Stripe, Heavy Armor Deck This fight will take some time,
but it doesn't have to be difficult. Gregorio has a high defense,
and likes to defend. However, his strongest attack is his ram.
Casting Quika or using Speed Wax before a red square can evade this.
When you evade his attack, it leaves him defenseless, and open to
the Moon Stone Cannon. Just keep attacking and dodging, and
eventually you will beat Gregorio. After your victory, it will be
time to enter the vortex on the side of the Dark Rift. ----Dark
Rift---- Items: Magus Seed, Moss Armor, Dream Cutlass, 2731 gold,
Sacrum Crystal x3, Moonberry x2, Aura of Valor, Chalice of Blood
This place can be confusing, but isn't too bad once you get the hang
of it. When you reach the first room, search the two closest glowing
ships for a Magus Seed, and Moss Armor. Go through one of the
tunnels in the green wall, and search the third ship for a Dream
Cutlass. Take the nearby vortex, the one on the left side of the
wall, and continue on until you reach a dark room. Head into this
room until you discover the Black Moon Stone. Then turn around, and
take the rightmost vortex. Inside, you will find three ships. The
two normal looking ones have 2731 gold and three Sacrum Crystals.
The gold is pretty high up. The third ship has a red and white sail.
Search it, and you will find a scruffy man with amnesia. If you have
Polly in your active crew (and you should), she will remind him of
who he is. He is Robinson, Polly's husband, and the newest member of
your crew. Grab the Moonberry in his ship, and return to the black
room. Take the second vortex from the left, and you find yourself in
a room with a pillar of light. Search the three ships here for
another Moonberry, an Aura of Valor, and a fight with Zivilyn Bane.
--Zivilyn Bane-- Spoils: Icyl Seed Just more of the same. His burst
now does almost 1500 damage and he has more health. It still only
takes a few Cutlass Furies or Royal Blades to finish him. Your
reward this time is the Chalice of Blood. After the fight, take the
top vortex, and you will find yourself in the last room, staring at
a strange creature. Since it inhabits the final vortex, you have to
kill it. --Ship Battle: Anguila-- Spoils: Concussion Bomb, Heavy
Torpedo, Timing Valve This fight can be annoying. Anguila ducks into
the vortex to hide, causing your attacks to miss. Fortunately, his
attacks are weak. Make sure you stay close though, as it can be hard
to hit a target that you can't see. Just keep shooting, and use the
Moon Stone Cannon as much as possible. After a while, Anguila will
come out from hiding for a while. Hit it as much as possible during
this time. Regardless, it will fall if you keep the pressure on, it
just may take longer than you want. With Anguila out of the way, you
can leave the Dark Rift, and finally reach Yafutoma. ----Yafutoma
Air Space---- A lot of new space has just opened up to you, and you
can now find Discoveries 37 (which is automatic) through 45, and 77.
When you get close to the city of Yafutoma, a Tenkou ship will
attack you. --Ship Battle: Tenkou Ship-- Spoils: Pyro Bomb, Crystal
Ball The only reason that I put this here, is to warn you that the
Tenkou Ship can fly higher than your ship, meaning that cannon fire
often misses. Rely on torpedoes and magic attacks here. If Tikatika
is your lookout, your torpedo's accuracy will be much better, and
magic may not be as strong, but it's cheap and has a high accuracy.
Just keep attacking until you beat the enemy. After this fight, you
will be boarded. Choose "Fight." for a swashbuckling
boost. --Boss: Joa and Moa-- Spoils: Moonberry This fight shouldn't
be too hard either. Their attacks are strong, but they don't have a
lot of health. Focus on either one first, then take out the other.
Heal when you need to, but they can only attack two people a turn,
so healing should only need to be light. If you find this fight to
be more trouble than I did, you can always defend and heal until you
can use the Prophecy attack. One of those should win this for you.
After the fight, and after you have finished exploring, land at
Yafutoma. ----Yafutoma---- Items: Moonfish, Cham, 3000 gold,
Moonberry, Underwater Suit When you arrive, you will be summoned to
the palace, where you will talk to the king. For some reason, he
wants you to find the Blue Moon Crystal, and offers to help. After
the meeting, you are free to explore the town. search the left side
of the palace for a Moonfish, then head down into the town. To the
right, you will find a man who offers to let you use a tub ship. Hop
in, then ride over to the other dock. Around the dock, you will find
a Cham. Head to the right and into the item shop. Open the door in
the back of the shop, and you will find 3000 gold. Run all the way
back toward the tub ship guy, but open the red valve near the bridge
right before him, instead. Return to your tub ship, and ride over to
the bridge that you raised, and grab the Moonberry. Ride back toward
the equipment shop, and fall down the waterfall. In this area, you
will find Kirala, who will join your crew if you say that you
appreciate the town. After she joins you, find the elevator. Ride it
up, board your new tub ship, and ride over to the restaurant. Once
you have recruited Kirala, her sister Urala will join. Recruit Urala,
then take the stairs down to the Ship Part shop. Speak to the owner,
and you can buy some great new gear. When you are ready, ask him to
take you to Mount Kazai. He will give you the Underwater Suit, and
take you there. ----Mount Kazai---- Items: Windsong Orb, Moonfish,
Cham, Moonberry, Blue Moon Crystal When you enter, just keep heading
straight until you reach the center room. press the nearby button,
and the water will pour in. This is only the first of four switches.
The next one is to the right. Head down the right path, until you
reach a room with several pools. Drop down the second one on the
left, and take the path to the switch. After the water pours into
the center room, return to it, and take the path straight across
from you. In this room, head down the ramp to the right, and up the
other ramp, to a switch. Press it, and this room will fill with
water. Head back to the newly raised bridge, and cross it to press
then next switch. This switch will pour more water into the center
room. Return to that room, and take the last path. Continue
straight, until the first intersection. Left is nothing, so head
right. When you reach the water room, there will be two paths. Ahead
of you, and behind you to the left. Take the tunnel behind you, and
you will eventually find a chest, and another fight with Zivilyn
Bane. --Zivilyn Bane-- Spoils: Vidal Seed Just a typical Zivilyn
Bane. Hit him hard, and claim his prize. This time you get the
Windsong Orb. Return to the water room, and take the opposite
tunnel. Continue on until you reach the fork. There is nothing
right, so go left and activate the last switch. Make your way back
to the center room, and take a leap of faith. At the bottom, there
is only one path. Take it, and you will find yourself in a dry room.
Climb the rope to grab a Moonfish, then slide back down and continue
on. When you reach the crossroad, grab the Cham, then go straight
and grab the Moonberry. Return to the intersection, and take the
other path. Continue down this path, until you reach a room with
water and a switch. Now, if you want a lot of fights, go straight
through the doors. Otherwise, stand on the floats, and press the
switch. When the water drops, move over to the float on the side,
and press the second switch. Ignore the third switch, and continue
down the path. Regardless of which path you take, you will end up at
a save point. Save, and prepare for a boss fight. Just a little
further, and you will be attacked. --Boss: Tortigar-- Spoils:
Moonlight Robe This fight is long, and annoying. Tortigar can block
your attacks using his Steelskin move, attack all of your characters
for about 1000 damage, and he can heal himself. With that said, your
best course of action is to use Prophecy as much as you can. He
can't block it, and two in a row will just about finish him off. You
just have to hope that he doesn't heal before you can use the second
one. Like always, keep your health up, and in time you will win.
Your prize is the Blue Moon Crystal. With it in hand, return to
Yafutoma. ----Yafutoma---- Items: Sacrulen Crystal x4 When you
return the king will want to hold onto the crystal while you are
here. So, he borrows it, and throws you a party. After the party,
Enrique will defend Moegi from Muraji, who will run off to tell his
dad. The next morning, Belleza and Vigoro arrive to have a meeting
with the king. Because they have diplomatic immunity at the moment,
choose "Wait and see what happens." for a swashbuckling
boost. You wait in your room for the meeting to end. Moegi will bust
in, and tell you that the Valuans have taken the king prisoner. Your
only chance is to escape, so choose "Run and hide." for a
swashbuckling boost. Follow Moegi to the escape pod, but grab the
Sacrulen Crystals on the right at the intersection, first. Moegi's
ship will take you above the clouds, to Tenkou Island. ----Tenkou
Island---- Items: Cham, Moonfish There is only one path, so head up
the trail to the shrine. Make sure that you grab the Cham on the
way. When you reach the shrine you will find Joa and Mao. Before you
can whip them again, Prince Daigo will stop the fight. After
informing him of the situation, he will summon the Tenkou for war.
Choose "Of course." for a swashbuckling boost, and to join
the fight. Before you return to Moegi's ship, grab the Moonfish on
the left side of the temple. Return to Moegi's ship, and Daigo will
offer you a ride on his ship. When you return to Yafutoma, the
Tenkou will be battling the Armada. Just when it looks like the
fight is lost, you spot the Delphinus, and board it. Fight your way
to the bridge, and defeat Muraji. Once you are in control of the
Delphinus again, you will be confronted by Vigoro. --Ship Battle:
Draco-- Spoils: Captain's Stripe This is a pretty cool fight. You
can use the Moon Stone Cannon every turn, but he can use his Draco
Cannon every turn. Just slug it out, and heal if you need to. Make
sure you have enough SP every turn to use the Moon Stone Cannon.
After a few shots (two or three), you will be victorious... at least
until Bluheim arrives. --Ship Battle: Bluheim-- Spoils: Captain's
Stripe Bluheim's attacks are weak, but frequent. He doesn't have a
high defense, but he is evasive. Basically, the best way to fight
this guy is carefully. Concentrate your fire into the Critical
squares, use the Moon Stone Cannon as much as possible, and heal
often. Otherwise, this fight shouldn't be too bad, considering that
you are fighting a Gigas. One warning though, if you see that the
next turn may start with two red squares, defend on the last round.
He has an attack that can blow you off course, and set you up for
some punishment. But, if you are defending, you wont get blown too
far. After a few shots from the Moon Stone Cannon, you will have
killed your first Gigas. After the fight, Valua will retreat, and
you will return to Yafutoma. ----Yafutoma---- Items: Blue Moon
Crystal (again), Book of Polarity When you return, you will be given
the Blue Moon Crystal again, and the Book of Polarity, which can
upgrade your ship. Moegi will join you crew, then you will return to
the Delphinus. Since Valua blew a hole in the Stone Reef to the
East, and you don't want to go back through the Dark Rift, East
sounds like a good direction to head. Choose "Let's try heading
East." for a swashbuckling boost. The hole is near Ixa'taka,
Southeast of Yafutoma. but before you leave head far to the North of
Yafutoma, in the area between the sky rift and the Dark Rift, you
will find a small island inhabited by an old man named Ryu-kan. If
your rating is Daring or higher, he will join your crew as an
artisan. After you have him head through the hole, and stop by the
Black Market ship to report any discoveries. Land at Horteka, and
speak with Hans to recruit him. Then head back to Esperanza and
recruit Don. I don't know why Vyse would want a drunk at the helm,
but Don is the better Helmsman, in my opinion. One last stop, which
is Maramba. If you have a Surian Blade (bought from the equipment
shop in Yafutoma), then speak to Kalifa in here shop, and she will
join you. There is a lot that you can do now, but return to Crescent
Island at this moment. ----Crescent Island---- Items: Moonfish x2,
Cham x2 When you arrive, you will make Discovery 46, The World is
Round. You will also notice that Crescent Island looks a little
different. When you land, Izmael will give you a quick briefing
about what he has done. Brabham will tell you that he has some new
hull plating for the Delphinus, and when you give him the Book of
Polarity, his jaw will drop. These two will now officially join your
crew. After all the talking, you will probably notice the girl in
pink behind you. Speak to her, and Belle will join you as a Gunner.
Check near the crane for a Moonfish, and under the stairs for a Cham.
Climb the stairs or the pole, and explore you new town. You will now
have a tavern, some rooms, and Kalifa's tent. Izmael and Kirala can
upgrade each building once, after that, they just remodel. Izmael
makes sailor-style buildings, while Kirala make Yafutoma-style
buildings. Izmael can also remodel the fountain (you get it when you
upgrade one of the buildings), and he can carve a relief of either
Vyse, Aika, or Fina in the rocks above the pond. Kirala has two
types of fountains, and can put fish in the pond. After the tavern
is remodeled, you have to give money to one of the cooks, to stock
the kitchen. After the kitchen is stocked, Polly can make you a
Polly's Special if you bring her 10 Grule. Urala will make you
Urala's Lunch if you bring her 10 Romuhai Fish. Both are like a
portable inn, they restore all HP and MP, but can't be used in
battle. Merida also asks for the money, she wants to build a stage.
Once a building is remodeled, Pinta will be able to find one animal
for you, and he puts it on a floating platform in the pond. If you
don't like the animal, he will take it back and get you a new one.
Upgrading Kalifa's tent will allow her to tell better fortunes.
Inside the caves are the shops. Right now, you can only upgrade
Osman's. Speak to her, and she will mention that her shop is too
small. I don't know why you should have to pay for the upgrade, but
if you do, she will sell better Magic Boxes. Before heading up to
the conference room, check the ground near your flag, and you will
find a second Cham. Take the elevator to the conference room, and
check the corner near the door for the second Moonfish. Head inside,
and you will discuss the next Moon Crystal. Your next destination
will be the Ruins of Ice, in the Lands of Ice. Before you leave
though, go back inside the conference room, where you will find
Domingo. if you have enough discoveries, he will give you several
stat seeds, and ask you to return when you have 64. With that done,
and an upgraded Delphinus, it's time to do some more exploring. The
only new Discoveries to be found are 59 and 87. Far to the North of
Crescent Island, past the sky rift, and West of the Squid's Nest,
you will see a giant squid. Get close enough, and you will have to
fight it. --Ship Battle: Obispo-- Spoils: Alloy Deck This fight is
actually very easy. The only advice I have is, don't get behind him.
You must be behind him for his attack to hit, but you can hit him
with your Moon Stone Cannon from the side. He may have a ton of
health, but his attack is pathetic. Just keep shooting, and
eventually you will win. After this fight, search around Lands of
Ice for a giant flying spider. --Ship Battle: Alania-- Spoils:
Goddess Figure, Air Purifier Apparently the first thing that Vyse
does when he finds a new creature, is to kill it. This fight is
easier than the previous one. The only thing going for Alania is
it's high dodge rate. Though you may not be able to tell the
difference, it's better to attack from it's back. It can't hit you
with it's best attack if you are behind it. Like before, just keep
shooting until its dead. With this dirty deed finished, search North
of Discovery 59, and you will find a Giant Looper. Since we love
killing endangered monsters, attack it. --Ship Battle: Giant Looper--
Spoils: Thermal Grease, Captain's Stripe, Hex Shell This Looper is
just like all the others. It has a good Dodge and likes to run. The
key to this fight is not to rush. If you do too much damage at once,
he will escape. He also likes to switch rings, with causes your
attacks to miss. Attack him once (maybe twice) a turn, until you can
finish him off with the Moon Stone Cannon. You may think that you
can finish him off with normal fire, but unless you concentrate on a
critical turn, you may miss, and he will run with only a few Hit
Points left. If he does run, you will have a chance to fight him
again later. ----Various Side Quest Stuff---- Items: Abirik Cham,
Black Spot Head to Esperanza, and speak to the tavernkeep. She will
want you to visit her mother in Maramba for her. Head over to
Maramba and talk to the Kabal Skewer Lady. They will want you to go
back and forth several times. Eventually, the tavernkeep will ask
you to get some Khale, Kabal, and Gentum. You should already have
the Khale from the Spice Island Discovery. Since you don't know
anything about the other two ingredients, you should ask the only
gourmet that you know. Sail over to Gordo's Bistro, and he will give
you some info about the various items. He just happens to have Kabal,
so with two ingredients in hand, head over to Nasrad. Speak to the
item shop owner, and he will sell you the Gentum. But, before you
go, check out the Sailor's Guild. If you check the new bounties, you
will find yourself. Since you know that you did no one any harm (Valua
doesn't count), you figure that something is up. Vize can be found
outside the observatory (the building with all the handprints) in
Nasrad. If he is not there, leave and re-enter. If he still doesn't
show up, then your normal rating is too low. Fight some more, or
come back after advancing the story some. Speak to him, and he will
give you a story about how he pretends to be
you. You will all head back to your ship to duke it out. --Boss:
Vize-- Spoils: Tuna Cutlass, Swirlmarang, Focus Robe Vize, Anita,
and Faina are just like you. You have two advantages though,
Enrique, and your versatility. For the most part, Faina will heal
and use magic, Anita will use the Anita Burst and magic, and Vize
will attack with S-Moves. Healing is a must in this fight, and use
two healers if you have to, even if it does draw the fight out. If
you can stay alive long enough to use a Prophecy, then this fight
will go a little smoother. One Prophecy will almost kill all three.
After that, take out Faina to prevent healing, then Anita to stop
that annoying Anita Burst. Vize may be able to do a lot of damage,
but it's usually only to one person. If for some reason you can't
use Prophecy, still take Faina out first, as she is the weakest,
then Anita and Vize. Fina's Lunar Winds S-Move works well in this
fight also, because it negates the stat boosting spells the Faina
and Anita like to cast. It make take some time, but persistence will
prevail. After the fight, your name will be cleared. Report to the
guild, then return to Esperanza. The tavernkeep will make good
skewer this time. Bring them to her mother, then report back. All
this trouble will net you an Abirik Cham. It may not seem like it
was worth it right now, but you will feel much better once you
collect all the Chams. Now would be a good time to deliver all the
Moonfish that you've been saving. Sail over to Sailor's Island, and
find Doc's ship. Seven more Moonfish will get you a Ghostmail, a
Sword of Daccat, a Gold Bullion, a Constitution Gem, a Defensive
Aura, an Euconyx Idol, and a Fiber Mail. Once you are out of fish,
dock at Sailor's Island and check out the guild. You will be given
another Black Spot, and you know what that means. Prepare for a
tough battle, then head west to find Piastol's ship. --Boss: Piastol--
If you can believe it, she is even stronger than before. Delta
Shield is even more vital in this fight, because she likes to cast
Eternes, which can kill everyone at once. Another good move to use
in this fight is Enrique's Justice Shield. It's more of a gamble
than the Delta Shield, but it can half the damage of Piastol's
Tempest Dance. It's just a matter of whether or not you think the
benefits are worth 4 SP, and losing Enrique's attack. Just like
before, a Prophecy attack will hurt Piastol and nearly kill Death
Hound. Just a few more attacks will knock out Death Hound, and his
healing. With him gone, Piastol will be easier. Just whittle away
until you beat her. After this fight behind you, you will pretty
much have done everything available to you now. Head to the Lands of
Ice, and search for the Ruins of Ice. If you skim along the top of
the ice, you should see a dark spot. That is your destination.
----Ruins of Ice---- Items: Cham x2, Ice Splitter, Winter Orb,
Frostblade, Moonberry, Purple Moon Crystal As soon as you enter, you
will be able to find a Cham. Head on through, and you will find a
talking crystal. It will ask you a question, Choose "The power
of Ice?" for a swashbuckling boost, and to avoid some fighting.
Go through the open door, and you will find another crystal. Choose
"Two... maybe?" for a swashbuckling boost, and to avoid
more fighting. Continue on to the next crystal, and choose
"Will and Spirit." for yet another swashbuckling boost.
This will open the way to the city of Glacia. Glacia looks
confusing, but it's actually very short. Head down the path until
you reach an intersection. Take the left path, and follow it to an
Ice Splitter. Return to the intersection, and take the other path. A
little further and you will find another intersection. Take the left
path, and you will reach a chest guarded by Zivilyn Bane. --Zivilyn
Bane-- Spoils: Zaal Seed This is the last chest guarded by a Zivilyn
Bane. This fight should be easy; I actually had more trouble with
some of the normal monsters. You know the drill; dispose of Zivilyn
Bane, and claim his Winter Orb. After the fight, take the other path
at the previous intersection. Continue on, and you will reach
another intersection. Left is a save point, so first head right.
This seems like a dead end, but you will find the second Cham.
Return to the intersection, and turn right again. You will find a
chest here, containing a Frostblade. Return to the intersection, and
go to the save point. Save and press on just a little further, and
you will find the boss. --Boss: Veltarn-- Spoils: Crystalen Box This
guy has two strong attacks. The first is its Death Laser, which as
you may have guessed, can kill one of your characters. The other
attack is its Avalauncher, which does almost 2000 damage and affects
an area. Normal attacks don't do much, and neither does magic,
although it's better than attacking. Use your strongest S-Moves,
heal when needed, and focus if you have nothing else to do. Despite
its strengths, the Veltarn should fall in a matter of turns. It may
take a few Riselem Crystals though. After the fight, continue on.
When you reach the large doors, look to the right and grab the
Moonberry in the chest before continuing on. In the last room, you
will be reunited with an old friend, and an old enemy. After hearing
a story, you will obtain the Purple Moon Crystal, and leave Glacia.
Choose "Yeah, we should let him go." for a swashbuckling
boost, and to say good-bye to Drachma. Return to Crescent Island, so
you can plan your next move. ----Crescent Island---- When you
arrive, Brabham will inform you that your new engine is ready, and
that he will install it in the morning. Head up to the conference
room, and you will decide that you can use the Delphinus' new power
to enter the Maw of Tartas from below. The next morning, your ship
will be able to fly higher and lower. This pretty much opens up the
last of the world. This means that it's side quest time again.
----Various Side Quest Stuff---- Items: Cham x2, Moonberry, Moonfish
First off is to recruit the last crewmember. Head Northwest of
Crescent Island while in the upper sky. When you reach the black dot
on the map, in the ocean above Valua, you will find Ilchymis' Hut.
Head inside, and speak to him. Ask him to join your crew, and he
will refuse. Grab the Cham before leaving, then exit and re-enter.
Ask him to join again, and he will say that he will only help
someone who knows the Riselem spell. You should have it by now, so
he will join. Your crew is now full, so head Southwest, staying in
the upper sky. Near Ixa'taka, and the Roc's Nest discovery, you will
find a giant bird. Get close, and it will attack. --Ship Battle:
Roc-- Spoils: Wooden Doll Roc is actually easier than the other
giant monsters. Its attacks are strong, but a few cannonballs will
take it down in a hurry. Just fire everything that you have, and Roc
will be dead in no time. After defeating the giant bird, return to
the Ruins of Ice, only approach it from the bottom this time. When
you enter, you will see a chest. Grab it for a Moonberry, and grab
the Moonfish nearby. That's all you can find here, so leave and head
for the Dark Rift. In the upper sky, above the Dark Rift, you will
find a small island, Hamachou Island. The big Hamachou here is
really an old man. This guy can tell you your stats, how many
monsters you have beaten, how many chests you have opened, etc. But
the real reason we came here was for the Cham. Grab it, and leave.
Head over to Sailor's Island, and deliver the 22nd Moonfish to Doc.
Doc will finish telling you the story about Ramirez. And you will
get a Marksman Gun. With that done, you are free to find the
remaining Discoveries. At this point, you can find them all, with
the exception of Discovery 88. Find everything that you can, and
wrap up any loose ends. Be sure to speak with Domingo once you have
64 Discoveries, and you will get a White Map. Return again when you
have all 88, but that won't be for a little longer. When you are
ready, head over to the Dancing Lights Discovery, and enter the Maw
of Tartas. ----Maw of Tartas---- Items: Dexus Seed, Moonberry,
Yellow Moon Crystal This is the shortest dungeon in the game. Take a
right at the first intersection, and follow the path to the end.
Examine the top of the yellow crystal in this room for a Dexus seed.
Return to and turn left at the first intersection. At the second,
take a left to find a crystal containing a Moonberry. Return to the
previous intersection, and take the right path. A little further in,
you will find a save point, so save and head down the last stretch.
At the end, you will find Yeligar, the Yellow Gigas. The only way to
get the Yellow Moon Crystal is to beat Yeligar. --Ship Battle:
Yeligar-- Spoils: Captain's Stripe, Thunder Cutlass For me, this was
the easiest of all the Gigas. Just keep firing, and use the Moon
Stone Cannon when you can. Its attacks aren't strong enough to cause
any concern, but don't neglect to heal if you run low on Hit Points.
It's safer to attack from above, but you can get in better shots
from below. Regardless, this Gigas shouldn't cause much trouble.
Beat it, and claim the Yellow Moon Crystal. Afterward, return to
Crescent Island. ----Crescent Island---- Well, now you have all the
Moon Crystals, but Fina has no way to get them home. Unfortunately,
Gilder tells you that Valua has built a base from which they plan to
dive into the Deep Sky. Fina's ship is in the Deep Sky... I guess
your next destination is Dangral Island. ----Dangral Island----
Items: Moonfish x2, Imperial Blade, Moonberry, Sacrum Crystal x2,
4000 gold, Ship Schematics When you land, you will see a ladder in
front of you. Before you climb down it, check the right corner for a
Moonfish. Climb down the ladder, and make your way to the power
room. Turn off the power to the fans, then backtrack to the fans.
Head down the new path until you reach a hall with four doors. The
one on the end is locked, so take the door on the wall opposite the
door you just came from. In this room, you will find six more doors.
Two lead to fights, while the others contain an Imperial Blade, a
Moonberry, two Sacrum Crystals, and 4000 gold. Once you have
explored all of the rooms, return to the previous hall. There is
only one door left, so take it, and follow the stairs down. At the
end of the stairs, you will find yourself outside. There is nothing
near the edge, so take the opposite door. You should see some papers
on a desk, but pass them up for now, head to the end of the dock,
and grab the last Moonfish. Grab the papers now, and head back to
your ship. When you reach the first hall, you will be greeted by
Galcian, fortunately, you will be saved by Gregorio. You are now
free to return to your ship. Before you return to Crescent Island
though, there are a few new side quests to do. ----Final Side
Quests---- Items: Black Spot First is to deliver the last two
Moonfish to Maria's bird. The first will net you a Hydra Wing, a
Silver Arm, and a Serpent Strike. The last will change Piccolo into
his final form. This will trigger Discovery 88, the Moon Hamachou.
Report this Discovery to the guild on Sailor's Island. At this time,
the guild master will also deliver the final Black Spot. As always,
make sure you are ready, then find Piastol. Be sure to, check out
the shops for their new goods. --Boss: Piastol-- Spoils: Light Dress
For this fight, I recommend using Delta Shield and Justice Shield
each turn. Heal after every physical attack with Fina, using
crystals to avoid using up SP. Focus each turn with Vyse, until you
can use Prophecy. Like before, one shot will nearly take out the
Death Hound. Finish it off with normal attacks, then prepare to
finish Piastol. It wouldn't be a bad idea to try another Prophecy
before normal attacks, but regardless of what you do, keep your
defense up. Some time, some luck, and several healing crystals
later, you will beat here, and set her life straight. After the
fight, visit Doc one more time, for a last scene. With this fight
out of the way, we have one left. Head toward the Lands of Ice, and
above the clouds, near the Aurora, you should find a golden ship. On
board is the seventh Bounty, Daikokuya the Wealthy. --Boss:
Daikokuya-- Spoils: Pharax Idol Daikokuya and his bodyguards mostly
use physical attacks. Daikokuya can summon new guards, and will do
so if there are less than three. He can also cast Eternes, but
rarely does. His Golden Flurry attack can confuse everyone, but if
you have a status protecting item on Fina, you can use her Luna
Cleansing to fix that. Use Enrique's Justice Shield every turn, to
minimize damage. If Daikokuya has no more than one Youjin bodyguard,
attack him directly with Pirate's Wrath. If he has Two or more
Youjins, or you don't have Pirate's Wrath, save up your SP for a
Prophecy. One will take out the bodyguards, and about a fourth of
Daikokuya's HP. Continue this pattern, using Pirate's Wrath if his
Bodyguards are Boos, or Prophecy if they are Youjins. For some
reason, if Daikokuya is injured, the Boos try to heal him, but heal
each other instead. Whittle down Daikokuya's HP until it's about a
fourth left. Finish him and his bodyguards off at the same time with
a Prophecy. After this fight, return to Crescent Island.
----Crescent Island---- Items: Domingo's Title Speak to Brabham, and
you will begin retrofitting the Delphinus. After 10 days, the
repairs will be complete. But before you board the Delphinus, head
up to the conference room, and speak to Domingo. If you have found
all 88 discoveries, he will give you his title, Treasure Hunter
Extraordinaire. Next, speak to Ryu-kan, and he will want to expand
his shop, so give him the money. When you are ready, board the
Delphinus, and head to the Vortex, near Dangral Island. ----The
Vortex---- Items: Velorium x2 Sink down until you reach the bottom.
You will get a quick lesson about using the sonar, then you will be
free to search. If you search in a spot where there is nothing, you
will be attacked. The battles aren't tough, but it will be a little
hard to hit the enemy. There are two pieces of Velorium here. If you
call your starting position (1, 8), the two Velorium pieces are at
(2, 5) and (8, 4). When you have them, check (5, 8) to find Fina's
ship. Once you grab Fina's ship, you will be attacked by De Loco.
--Ship Battle: Chameleon-- Spoils: Captain's Stripe, Twin Turbo,
Magic Shell This fight has two parts. Deal enough damage to the
Chameleon and De Loco will hook you with his Harpoon Cannon (and
return to full health). While you are in the Deep Sky, you won't
have the colored squares like usual. The good news though, is that
the Chameleon isn't much stronger than when you fought it with the
Little Jack. This fight should be easy for you, although you may
miss a little more than you like. After De Loco is disposed of,
raise back up to the surface. Once you are out, head over to
Sailor's Island to drop off Enrique. Before you arrive, Baltor will
attack you. --Ship Battle: Blackbeard 2-- Spoils: Timing Valve,
Spherical Figure, Hybrid Wax Just like De Loco, Baltor isn't really
any stronger. A strong attack or two will win this fight quickly.
After the fight, you will dock at Sailor's Island, and say goodbye
to Enrique. Choose "Be Careful." for a swashbuckling
boost, then return to Crescent Island. ----Crescent Island---- As
soon as you arrive, Clara and Gilder will throw a party for Fina.
After the party, your base will be attacked. You will have to fight
three Shadows first. They aren't terribly strong, but they can kill
one of your party in one hit. If you don't take them down quickly,
you could be in trouble. After the fight, you will be confronted by
Ramirez. Choose "You'll have to kill us." for a
swashbuckling boost, and you will fight him. You can't win, and he
will take your crystals after he stomps you. He will retreat before
actually killing anyone, leaving you with a destroyed base. When
speaking to Aika, choose "I'll never give up." For a
swashbuckling boost, then speak to your crew and encourage them.
Then, head up to the conference room, and speak to Fina. Choose
" I understand." for another swashbuckling boost.
Afterward, you will spend the rest of the day clearing debris. That
evening, Fina will ask you to go with her to the Great Silver
Shrine. Choose "Of course we will go." for a swashbuckling
boost. Gilder will offer to go too, and rejoin your party. Before
you head out though, check by Ryu-kan's upgraded shop. Re-arm
Gilder, and drop off the two pieces of Velorium. When you are
re-supplied, hop on Fina's ship, and depart. ----The Great Silver
Shrine---- Items: Silver Armor x2, Moonberry x2 I kind of hate
giving direction here, because there are no monsters, but I will.
Unless you want to explore, there is nothing in this first area.
Head straight, and enter the pillar of light. From here, keep
walking forward until you reach the chest with the Silver Armor.
Return to the previous intersection, and take a right. The next
right leads to a Moonberry; grab it and then continue on, upwards,
until you reach the end of the long path. At the top, you will find
a platform that takes you to the next level. Straight ahead, you
will find another Moonberry. Grab it, then take the side path.
Continue on until you reach a four-way intersection. Forward is the
end of the maze, but first take the left and grab the second Silver
Armor. After you have the last of the treasure, head to the end of
the maze, and meet the Elders. After a history lesson, choose
"Who do you think you are?" for a swashbuckling boost, but
then Galcian and Ramirez show up to claim the last crystal. There is
nothing left to do here, so return to Fina's ship, and Crescent
Island. ----Crescent Island---- When you return, Gilder will tell
you that the elevator at Dangral Island is complete. That sounds
like the best way to stop Galcian, so board the Delphinus and return
to Dangral Island. ----Dangral Island---- Make your way back down to
the bottom. This time, instead of going into the dock, head to the
right, and hop on the elevator. Before you get very far though,
Vigoro will attack you. --Boss: Vigoro-- Spoils: Paranta Seed Vigoro
is a lot stronger this time. His cannon can do major damage to one
person, or decent damage to an area. Because his counter-attacks are
so strong, it's a good idea to only attack him with S-Moves. Focus
and heal with Aika and Fina, and use Vyse's Cutlass Fury and
Gilder's Gunslinger. If you keep your health up, this fight
shouldn't be too difficult, or take to long. After the fight, Vigoro
will leave to start a new life. Continue on into the room with the
strange machine. Climb the ladder on the opposite wall, and get in
the elevator. At the bottom, just head straight until you reach
Galcian. Before you reach him though, you will have to fight
Ramirez's monster. --Boss: Eliminator-- Spoils: Moonberry This fight
is actually easier than Vigoro. The Eliminator has more Hit Points,
but a weaker attack. It's a little safer to use normal attacks
against this boss, but it's still best to use your strongest
S-Moves. Like always, keep your health up, and focus when you have
nothing good to attack with. It may take a little while, but you
should come out on top. After the fight, Galcian and Ramirez will
begin to raise Soltis, and you will have to flee before the place
falls. Make your way back up to the surface, and hop on the
elevator. When it stops working, you will have to run up the rails.
They don't fall too fast, so you should have enough time. When you
are back on Dangral Island, you will watch Soltis raise up, then
return to the Delphinus. Once on board, just head toward Soltis, and
you will be blocked by a Dome of Light. There is nothing more you
can do now, so return to Crescent Island. ----Crescent Island----
Items: Vorlik Blade When you arrive, Vyse will try to think of a
plan. Enrique will return, and offer some help. But you don't have a
force big enough to challenge the Armada, at least until everyone
shows up to offer their help. Choose "We can't let Galcian get
away with this." for a swashbuckling boost. That night, you
will have to comfort Fina and Aika. Choose "Hey, I'm scared
too." when speaking to Aika, for a swashbuckling boost. Choose
"Say comforting words." with Fina, for another
swashbuckling boost. The next morning, the attack begins. Before you
board your ship however, visit Ryu-kan, and pick up the sword he was
working on. The Vorlik Blade is a great weapon for Vyse, with high
accuracy. With it in hand, board the Delphinus, and charge the
Armada. Choose "Let's make history." for yet another
swashbuckling boost. Your first fight will be a Valuan Mage Ship.
--Ship Battle: Valuan Mage Ship-- Spoils: Frost Bomb, Thunder Bomb
This fight is easy, just a few cannon blasts will put an end to this
fight. Next up is Galcian's Elite. --Ship Battle: Galcian's Elite--
Spoils: Complete Kit, Crystil Cannon, Double Shaft This fight is
only mildly harder than the previous. You will take some hits, but
nothing you can't handle. Attack hard and it should only take a
short while to win. After this fight however, you will be up against
the big guy. --Ship Battle: The Hydra-- Spoils: Captain's Stripe,
Moon Cannon, Moon Torpedo This fight will take some time. Use the
Moon Stone Cannon as often as possible, and heal if you lose more
than half of your health. Attack as hard as you can in the
beginning, because after a few turns, Galcian will reveal his Hydra
Cannon. This cannon will do some major damage, but it can't attack
you if you target the top of the ship. After a long fight, with lots
of healing, The Hydra will be disabled. After it's been weakened,
you will board it to finish Galcian off. ----The Hydra---- Items:
X-Cannon, Moonberry, Sacrulen Crystal x3, Magic Dew x2 Once inside,
head across the center, and to the right to find a chest with an
X-Cannon, then head to the left and climb the pole. Take the nearby
ladder to the deck. Once on the deck, take upper East ladder. Slide
down the pole to the right, and get the Moonberry and Sacrulen
Crystals on either end. Return to the deck, and take the lower West
ladder. Grab the chest to the left for two Magic Dews, then return
to the deck and take the last ladder, the upper West one. Head
across the center, and slide down the pole to the right. To the
right, you will find the path to the bridge. Save at the save point,
then get ready for the showdown with Galcian. --Boss: Galcian--
Spoils: Valuan Medallion Galcian can be pretty dangerous. He likes
to use Silver magic, and an attack called Terminal. Terminal will
nearly kill a character at full health, and Silver magic, as you
know, can kill you instantly. Fortunately, the Silver magic doesn't
work as often as you might think. If it gets to be a problem, use
Delta Shield every turn. Otherwise, just focus and heal after any
strong attacks. Hit him with your best S-Moves and maybe a Prophecy
or two, if you can save up the SP. Stat boosting spells and glyphs
work pretty well here, namely a Glyph of Speed to heal before
Galcian can attack, or some Glyphs of Might to boost damage. It may
take some time, but if you pay attention to defense, you will be
fine. After the fight, Galcian will escape, until a surprise hero
stops him. Ramirez isn't too happy about this, and tries to fire off
another Rain of Destruction. Unlikely heroes too stop him. This will
break the barrier around Soltis, making it open for an attack.
Before you head in, Drachma and Enrique will offer their help as
well. Switch Gilder for one of the others, if you want. Before you
enter Soltis though, there is just one more thing to do. Fight
Elcian. He can be found inside the Dark Rift. Enter it from the
Yafutoma side, and save before you "speak to" the giant
Looper. --Boss: Elcian-- Spoils: Dexus Seed, Valuan Medallion I
hesitate to call Elcian a boss, because you can fight it as often as
you want. This fight isn't too hard if you are prepared. Elcian is
the strongest creature in the game; its attacks and magic are both
nearly fatal. The other thing that makes Elcian hard, is that it
runs a lot. To counter this, equip Vyse with a Black Map. If you
don't have one, you can get one from the Loopers around the Looper's
Nest Discovery. With a Black Map, Aika's Delta Shield, and Vyse's
Skull Shield, Elcian doesn't stand a chance. Use the Delta and Skull
Shields every turn. With those two in effect, Elcian can't hurt you,
so just focus until your SP is maxed. Once your SP is maxed, use the
ever-faithful Prophecy. Two of these will kill Elcian, but he also
has healing magic. You will most likely be safe for about two turns
after using Prophecy, because he will heal, so focus with everyone.
You may need a pair of Pirates' Wraths to finish the job, because
Cutlass Fury doesn't do enough to counter-act the healing. Just keep
the pressure on and you will win. If Elcian does run away, or if you
want to cream him again, just leave the Dark Rift and re-enter. The
spoils are only possibilities, you may get one, you may get one of
them, you might not get anything. If there is nothing else that you
want to finish before the end of the game, charge into Soltis. You
can change your fourth party member to anyone you want, but Enrique
is very useful here as well. ----Soltis---- Items: Cham x2,
Moonberry x2, Orb of Serenity --Boss: Gadianos-- Spoils: Complete
Kit, Sparkling Deck, Moon Gun As soon as you enter, a Gadianos will
attack you. Gadianos is so weak that it will only take a cannon
blast or two to win. After the fight, you will land at Shrine
Island. Once inside, you must make your way to the big door at the
bottom. The outside paths are gone, but you can walk over the ruined
floor. Once at the bottom, open the big door. Inside, you will find
a big maze. Go left in the first room, right in the next, straight
to the center, then continue on through the center room, straight
through the next room, then left, take another left, then straight
through, through the center room, straight once more, right in the
next room, then right again for a Cham. Head back into the previous
room, and straight through to the exit. Once that's done with, keep
going straight until you reach the tower. On the first floor, you
will find a Cham and a teleporter. Take the teleporter to the next
floor, and look for a door. Inside you will find a Moonberry. Once
you have that, take the teleporter at the end. Continue on until you
reach a floor with another door. Guarding the chest inside, you will
find Lord Zivilyn Bane. --Boss: Lord Zivilyn Bane-- Spoils: Sylph
Seed Lord Bane can be hard to beat, but doesn't have to be. He will
summon new Zivilyn Banes, which adds to the difficulty. In addition,
he likes to use his Medicine Box to boost his stats and add
regeneration. If you try to do the same, he will wish your bonuses
away with his Magic Lamp. Since he won't let you boost your stats,
don't let him. Use Fina's Lunar Winds to clear away his bonuses.
Don't worry about the Zivilyn Banes, even though they can be
annoying. It would take to long to fight them one at a time, so try
to survive long enough to use a Prophecy. Enrique's Justice Shield
makes this wait a lot easier. One Prophecy will take out all the
Zivilyn Banes, and almost half of Lord Bane's health. Two
Prophecies, and a few lesser attacks will win this for you. You will
spend a lot of time healing, so use Sacrulen/Sacrum and Riselem
Crystals to conserve SP. Just keep trying, and be patient. You can
win if you are careful. After you defeat Lord Bane, return to the
previous room and take the teleporter. You will end up back at the
beginning. Take the teleporter up again. This time, take the closest
teleporter up. Check the nearby door for another Moonberry, then
take the last teleporter. Take the last door and follow the path
until you reach the final save point. Save, and get ready for the
final showdown. If you want the title of Vyse the Legend, turn back
now, and report the defeat of Lord Bane. --Boss: Ramirez-- If you
beat Lord Bane, then this fight shouldn't be too hard. Ramirez will
use Lunar Blessing to get regeneration, so use Lunar Wind to wipe it
out. Ramirez also uses Silver magic, so use Aika's Delta Shield if
it gets to be a problem. His strongest attack though is Silver
Eclipse. It can do upwards of 2000 damage to the entire party. Keep
your health up, and use Riselem Crystals when someone gets knocked
out. As is typical, pay attention to defense, and hit Ramirez hard
when you have the chance. This fight is the first part of the final
showdown, so it's not too hard, but it's far from easy. Once you
beat Ramirez, he will merge with Zelos. You can't beat Zelos with
normal attacks, so you return to the Delphinus. --Ship Battle: Zelos--
Spoils: Captain's Stripe If you've been equipping the items you got
from the recent fights, this should be surprisingly easy. Most of
his attacks only do up to 9000 damage (only?), but once he
transforms, he will use his Judgment attack, for 19000 damage. Also,
if you cast Sylenis on him, it will stop a few of his attacks. Do as
much damage as you can before he transforms, but don't bother trying
to attack from the side, it can turn faster than you can. Once it
transforms, you can tell how close you are to beating it, by the
number of claws that fall off. Just keep firing your best cannons,
and heal if you get down near 20000 HP. It won't take as long as The
Hydra, for example, but it won't be a quick fight. After the fight,
you will begin the celebrating your victory, until a creepy new
Ramirez lands on the deck. --Final Boss: Ramirez-- Being the final
boss, you can expect some cheap attacks. Most of the time, Ramirez
will use either the Silver Binds, or the Silver Nightmare. The Binds
attack will nearly kill one character, and the Nightmare attack will
cause one of your party members to use an S-Move against you. This
is sometimes good, like if he uses Aika's Lambda Burst, and
sometimes bad, like if he uses the Claudia or Pirate's Wrath. You
can try to use Glyphs, if you want, but he may take control of Fina
and use Lunar Winds. That wouldn't really be too bad though,
considering the alternative. If he uses Drilnos on you, use Fina's
Lunar Cleansing to remove it. When you aren't healing, focus and use
your best attacks. Keep at it, and Ramirez won't stand a chance.
After the fight, watch the ending. Congratulations, you beat the
game.
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------Section 4: Side Quests (sa_side)-----------------------------------------
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Side Quests are anything that you can do outside the main story.
This game is littered with them. ----Moonfish and Piastol---- A
short way into the game, you will meet Doc and Maria. Doc wants you
to catch Moonfish to feed to Maria's bird. As you catch them you
will get great items, and Doc will reveal some of the back story.
Moonfish can be found all around the world. When you are near one,
you will hear a sound. 1 - Pirate Isle Near the ship, on the end
furthest from the door to the surface. 2 - Sailor's Island Near the
tavern, up overhead. 3 - Sailor's Island Can be caught from the
balcony at the inn. 4 - Pirate Isle (after Valua) On top of the
lookout. 5 - Maramba On the dock farthest from the stairs. 6 -
Maramba On the top of the equipment shop. You must use a Dhabu to
reach it. 7 - Temple of Pyrynn On the path off the right side of the
first boulder area. 8 - Temple of Pyrynn Near the save point in the
second lava room. 9 - Horteka Outside the top level of the tavern.
10 - Horteka On top of the platform near the chief's hut (next to
Tikatika). 11 - Moon Stone Mountain Near the chest containing the De
Loco Drill. 12 - Rixis Near the second floating platform that leads
back to the entrance. 13 - Nasrad At the end of the dock near the
big cannon. 14 - Daccat's Island Near the Moonberry chest on Vyse's
side. 15 - Esparanza On top of the fortified lighthouse. 16 -
Esparanza Near the merchant in the back of town. 17 - Yafutoma On
the left side of the palace. 18 - Mount Kazai At the top of the rope
at the bottom of the center room (the one you fill with water). 19 -
Tenkou Island On the left side, inside the shrine. 20 - Crescent
Island Below the crane in the dock. 21 - Crescent Island Near the
balcony, outside the conference room. 22 - Glacia Must enter from
below the clouds. Near the Moonberry chest. 23 - Dangral Island
Around the entrance, to the right of the ship. 24 - Dangral Island
At the far end of the dock, where you find the Ship Schematics.
After each Moonfish, Doc will let you keep what the bird spits up.
Though it may sound nasty, it's pretty good stuff. 1 - Riselem
Crystal 2 - Warrior's Rune; Doc's Story: Part 1 3 - Flame Mantle 4 -
Gem of Fluidity 5 - 50 Sky Sardis 6 - Aura of Valor; Picollo
evolves. 7 - Counter Bracer 8 - Riselem Box 9 - Female Armor 10 -
White Map 11 - 30 Romuhai Fish and 30 Grule 12 - Warrior's Heart;
Picollo evolves. 13 - Ancient Bracer 14 - Magillex Idol; Doc's
Story: Part 2 15 - Ghost Mail 16 - Sword of Daccat 17 - Gold Bullion
18 - Constitution Ring; Picollo evolves. 19 - Defensive Aura; Doc's
Story: Part 3 20 - Euconyx Idol 21 - Fiber Mail 22 - Marksman Gun;
Doc's Story: Part 4 23 - Hydra Wing, Silver Arm, and Serpent Strike
24 - Picollo evolves, and leaves. As you deliver Moonfish, and Doc
reveals more of the back story, you will find Black Spots at the
guild in Sailor's Island. These Black Spots are challenges from a
girl named Piastol. Piastol can be fought four times before you set
her life straight. She can be tough, so I have a strategy for each
encounter. Fight One This fight is hard. Her dog, Death Hound, joins
Piastol. Both have a crazy number of Hit Points, and Piastol has
some strong attacks. Her Tempest Dance can do between 900 and 1600
damage. Plus, she can cast Eterni, which can kill one character
instantly. Death Hound can attack and cast Sacri on Piastol. You
will need to take Death Hound down first, because he is weaker, and
to stop him from healing Piastol. I recommend having Aika cast Delta
Shield every turn, to block Eterni. At this point you probably only
have Risan, which isn't reliable enough for this fight, so it's
better to just not die. Have Fina heal every turn, and attack with
Vyse and Drachma. Use Cutlass Fury and Tackle when you have enough
SP. If you can take Death Hound down without losing anyone, you can
probably win. If you can't beat her, try again when you have more
magic or S-Moves. Fight Two Her and her dog have learned some new
tricks. Her attacks do more damage, and her dog knows more green
magic. Just like before, use Aika's Delta Shield to stop her death
attacks. If you can, save up your SP until you can use your Prophecy
special. One of these will greatly weaken the dog, and do good
damage to Piastol. One more Cutlass Fury should finish the dog,
leaving only Piastol. This fight is actually much like the previous
one, only your team should be a little more balanced now. Patience
will win this battle for you; don't try to do a ton of damage, and
leave your weaker characters defenseless. Fight Three If you can
believe it, she is even stronger than before. Delta Shield is even
more vital in this fight, because she likes to cast Eternes, which
can kill everyone at once. Another good move to use in this fight is
Enrique's Justice Shield. It's more of a gamble than the Delta
Shield, but it can half the damage of Piastol's Tempest Dance. It's
just a matter of whether or not you think the benefits are worth 4
SP, and losing Enrique's attack. Just like before, a Prophecy attack
will hurt Piastol and nearly kill Death Hound. Just a few more
attacks will knock out Death Hound, and his healing. With him gone,
Piastol will be easier. Just whittle away until you beat her. Fight
Four For this fight, I recommend using Delta Shield and Justice
Shield each turn. Heal after every physical attack with Fina, using
crystals to avoid using up SP. Focus each turn with Vyse, until you
can use Prophecy. Like before, one shot will nearly take out the
Death Hound. Finish it off with normal attacks, then prepare to
finish Piastol. It wouldn't be a bad idea to try another Prophecy
before normal attacks, but regardless of what you do, keep your
defense up. Some time, some luck, and several healing crystals
later, you will beat here, and set her life straight. After you beat
Piastol four times, and deliver all the Moonfish, stop by Doc's ship
one last time. He will tell you that Piastol stopped by to see
Maria, and that she is going to try to get back to a normal life.
----Bounty Hunting----
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